technical section
This section is dedicated to provide a technical insight to the XNA tools and techniques which are used within prod.
references
Debugging Console Concept
http://www.codeplex.com/XnaConsole/Wiki/View.aspx?title=How%20to%20use%20the%20demo
Game State Management
http://creators.xna.com/en-us/samples/gamestatemanagement
Bloom Postprocessing
http://creators.xna.com/en-US/sample/bloom
Research on Shadow Techniques (very good info on background to the techniques of shadowing)
http://stackoverflow.files.wordpress.com/2007/10/shadowing-in-xna-final.ppt
http://appsrv.cse.cuhk.edu.hk/~fzhang/pssm_vrcia/
Platform Model
http://www.ziggyware.com/readarticle.php?article_id=114
Platform and Crate Model
http://www.ziggyware.com/readarticle.php?article_id=114
Animation Library
http://www.codeplex.com/xnanimation
Beast Alien Model
http://www.psionic3d.co.uk/gallery/displayimage.php?album=2&pos=0
JigLibX Physics Engine
http://www.codeplex.com/JigLibX
Menu Background (a photoshop mix of 3 other wallpapers)
I climb those hills of stone
emptyness - phusion 9
BioDraft by `niteangel
http://niteangel.deviantart.com/art/BioDraft-1876497
Platform, Crate and minimap textures
http://www.boxart.co.uk/portfolio.php?display=textures
Dynamic Skydome with night/day cycles
http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Componente%20Scatter&referringTitle=Home
Background Music and Sounds
Half life 1 by Valve
Half Life 2 by Valve
Natural Selection by Unknown Worlds
http://www.unknownworlds.com/ns/
Portal by Valve
http://orange.half-life2.com/portal.html
Save and Load of highscores file
http://xnaessentials.com/tutorials/highscores.aspx/tutorials/highscores.aspx
Models Capturing, Model Re-Texturing, and Model File Conversion
http://www.concentric.com.au/media_releases/concentric_mr_067.html
Please contact me at atrinh@gmail.com if i missed you from the list.